Digital twin is a virtual model of an object or system that
spans its lifecycle. With its real-time IoT data, stimulations, machine
learning and AI applications, we can have timely feedback to optimize
performance of the object/system, as well as facilitate our decision-making. In
this workshop, the speakers will introduce the concept of digital twin and its
applications in the real world. They will also present some projects and assess
the feasibility and practicality of digital twin in Hong Kong.
Date: April 13, 2022 (Wednesday)
Dr Ray Zhong, Assistant Professor, Department of Industrial and Manufacturing Systems Engineering, HKU and Ms Aki Dai, PhD student, Department of Industrial and Manufacturing Systems Engineering, HKU
About the speakers:
Dr. Ray Y. Zhong is an Assistant Professor in The Department of Industrial and Manufacturing Systems Engineering, The University of Hong Kong. He was a lecturer in The Department of Mechanical Engineering, University of Auckland, New Zealand from 2016-2019. His research interests include Internet of Things (IoT)-enabled manufacturing, Big Data in manufacturing & SCM and data-driven APS. He has published over 160 papers in international journals and conferences. Ray was ranked by Clarivate Analytics in the top 1% worldwide by citations in 2020 and 2021. He is a member of HKIE, ASME (USA), IET (UK), IEEE (USA) and LSCM HK.
Aki Dai in a PhD student in The Department of Industrial and Manufacturing Systems Engineering, The University of Hong Kong. Before starting PhD studies, she was a 3d technical artist working on multiple projects developed with Virtual reality, Augmented Reality and Mixed Reality technologies. These projects include not only industry-oriented ones tailored for local business partners such as Airport Authority, Cathay Pacific and China Aircraft Service Limited, but also artistic applications inspired by artists and researchers world-wide such as National Palace Museum and Dun Huang Academy. Her current research interest is also firmly related to these project experiences, about real-time rendering of computer graphics based on modern game engines such as Unity and Unreal.