Project descriptions
When we were asked to make a game in COMP3329, we wanted to make one that could make university life more engaging, and create motivation for students to go to campus to attend classes. We first design a U-life-related story plot, with a dozen of unique and special playable characters that have beautiful graphics. Then we create a simple battle mechanism and different skill set for every character to make the game. Moreover, we take inspiration from Pokemon GO, where players can travel around to receive rewards only in University Areas. We also plan to make PVP functions, including letting different universities compete together.
Project innovation
We would like to make this university game available on upcoming September when a new school year starts. Our team spent 320+ hours over the past 3 months on the game development, and we made this demo version to testify our idea. The game is supported by a simple server-client model. Although the PVP feature is still under development, user data and game logic are implemented on cloud servers and databases to ensure data consistency and security to prevent hacks. Other game features like battle, banner pulling, and AR map are done. Details of the game can be found in the video or by trying the real game.
Achievements
Team information
Project leader: HUI Chi Hin, BASc(AppliedAI)
Team member(s): PAU Huen Kak, BASc(AppliedAI); MAK Chun Kit, BASc(AppliedAI)
Winner of the Inno Show Award @ The 6th Inno Show
This project team was selected for the Inno Show award at the 6th Inno Show.
This team has received HK$20,000 sponsorship to participate in international design competition(s) and consumables expenses to support further development of the project.
The best project award - COMP3329 Computer Game Design and Programming @ The 1st Engineering InnoShow
This project team was selected for the best project award – COMP3329 Computer Game Design and Programming at the 1st Engineering InnoShow.