Blood Born – A Platformer RPG SLAM robot with monocular depth estimation

Any other interesting student-initiated projects by Engineering undergraduate students

Supervisor: Dr. Chim, T.W. (Department of Computer Science)

Project information

Project descriptions

Blood Born is an immersive game that combines elements of action and adventure. Players must use their movement skills to navigate through a variety of obstacles, while battling monsters and bosses using their unique abilities. One of the standout features of the game is the blood point system. Unlike traditional health and mana systems, Blood Born uses a single variable called BP to represent a combination of HP, MP, and currency. Players must collect blood points throughout the game to unlock powerful upgrades and abilities. With its stunning graphics and innovative gameplay, Blood Born can captivate players and inspire future game developers.

Project innovation

The BP system in Blood Born is an innovative feature that overthrows traditional health and mana systems. Players can spend BP to unlock items such as checkpoints. Every action players take consumes BP, which can only be recovered by striking enemies with melee attacks. The fusion of HP, MP, and currency into a single variable creates a new level of strategic depth.

The hand-drawn boss graphics in Blood Born are entirely original and created with markers, giving them a unique and captivating look that sets them apart from other games. They are animated frame by frame, adding an extra level of detail and fluidity. This level of attention to detail creates an immersive and visually stunning experience for players, drawing them deeper into the game’s world.

Team information

Project leader: Li Hoi Man Kevin, BEng(CompSc)

Team member(s): Pun King Fung, BEng(CompSc) ; Lo Ian Leong Ting, BEng(CompSc); Tam Ngo Hin, BEng(CE)

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