Blood Born – A Platformer RPG SLAM robot with monocular depth estimation
Any other interesting student-initiated projects by Engineering undergraduate students
Supervisor: Dr. Chim, T.W. (Department of Computer Science)
The BP system in Blood Born is an innovative feature that overthrows traditional health and mana systems. Players can spend BP to unlock items such as checkpoints. Every action players take consumes BP, which can only be recovered by striking enemies with melee attacks. The fusion of HP, MP, and currency into a single variable creates a new level of strategic depth.
The hand-drawn boss graphics in Blood Born are entirely original and created with markers, giving them a unique and captivating look that sets them apart from other games. They are animated frame by frame, adding an extra level of detail and fluidity. This level of attention to detail creates an immersive and visually stunning experience for players, drawing them deeper into the game’s world.
Project leader: Li Hoi Man Kevin, BEng(CompSc)
Team member(s): Pun King Fung, BEng(CompSc) ; Lo Ian Leong Ting, BEng(CompSc); Tam Ngo Hin, BEng(CE)