Developing Educational VR Games For Chinese Second Language Learners

Funding Scheme

Supervisor: Dr. Kuo, Y.H. (Department of Industrial and Manufacturing Systems Engineering)

Project information

Project descriptions

This project looks into VR’s potential as a Chinese language learning tool for students whose first language is other than Chinese. Particularly, the study focuses on the efficiency of VR based educational games to raise Hong Kong’s non-Chinese local secondary school students’ confidence in interacting in Chinese and using it for common daily tasks. The project is done in collaboration with IBEL – a center that provides educational support to underprivileged non-Chinese Speaking (NCS) communities in Hong Kong.

Project innovation

As the deliverable of this project, 2 VR games were built and tested with the end users.

Achievements

Besides, the projects were awarded Teaching Development and Language Enhancement Grants and were selected for the Funding Scheme for Student Projects/Activities by Tam Wing Fan Innovation Fund and Philomathia Foundation Innovation Fund 2022-2023

Team information

Project leader: Medetova Alima, BEng

Team member(s): Bae Ji Hyun, BEng

Project poster
Project video
Project images
Awards

Winner of the Inno Show Award @ The 6th Inno Show

This project team was selected for the Inno Show award at the 6th Inno Show. 

This team has received HK$20,000 sponsorship to participate in international design competition(s) and consumables expenses to support further development of the project.

The best project award - COMP3329 Computer Game Design and Programming @ The 1st Engineering InnoShow

This project team was selected for the best project award – COMP3329 Computer Game Design and Programming at the 1st Engineering InnoShow.

PERfECT Wearables: for Minimally-Invasive and Continuous Blood-Glucose Monitoring was selected for the Inno Show Award
Photos in the Engineering Inno Show