Developing Educational VR Games For Chinese Second Language Learners

Funding Scheme

Supervisor: Dr. Kuo, Y.H. (Department of Industrial and Manufacturing Systems Engineering)

Project information

Project descriptions

This project looks into VR’s potential as a Chinese language learning tool for students whose first language is other than Chinese. Particularly, the study focuses on the efficiency of VR based educational games to raise Hong Kong’s non-Chinese local secondary school students’ confidence in interacting in Chinese and using it for common daily tasks. The project is done in collaboration with IBEL – a center that provides educational support to underprivileged non-Chinese Speaking (NCS) communities in Hong Kong.

Project innovation

As the deliverable of this project, 2 VR games were built and tested with the end users.


Besides, the projects were awarded Teaching Development and Language Enhancement Grants and were selected for the Funding Scheme for Student Projects/Activities by Tam Wing Fan Innovation Fund and Philomathia Foundation Innovation Fund 2022-2023

Team information

Project leader: Medetova Alima, BEng

Team member(s): Bae Ji Hyun, BEng

Project poster
Project video
Project images

Winner of the Inno Show Award @ The 6th Inno Show

This project team was selected for the Inno Show award at the 6th Inno Show. 

This team has received HK$20,000 sponsorship to participate in international design competition(s) and consumables expenses to support further development of the project.

The best project award - COMP3329 Computer Game Design and Programming @ The 1st Engineering InnoShow

This project team was selected for the best project award – COMP3329 Computer Game Design and Programming at the 1st Engineering InnoShow.

PERfECT Wearables: for Minimally-Invasive and Continuous Blood-Glucose Monitoring was selected for the Inno Show Award
Photos in the Engineering Inno Show