Pitching for
Engineering Undergraduates and InnoHub members 2022
Pitch your ideas and grow your own community of passion and interest.
About the pitching contest

This contest allows Engineering undergraduates and InnoHub members to present their project ideas and recruit prospective teammates. The process helps to improve students’ ability to effectively advocate an idea or proposal to a large group of audience. It also provides an opportunity and flexibility for students to form their own team and grow their community of interest and passion.

Eligibility
  • All Engineering undergraduates and InnoHub members
    (Leader of the team must be either an Engineering undergraduate or an InnoHub member, and the rest of the team should be students at HKU)
  • Only shortlisted proposals will be invited to join the pitching on March 2, 2022 (Wednesday).
  • You can join as an individual or as a team.

Your ideas should belong to one or more of the following themes:

  • Smart technology for better living
  • Innovations under post-pandemic world
  • Human-computer interface and integration
  • Any other technology-related themes

And your ideas can fall into one or more of the followings categories:

  • Design concept/ research idea
  • Hands-on projects
  • Technology-related service-learning
  • Product realization/applications
Submission and review of proposals

Please submit your detailed proposal and a one-minute video by 23:59pm on January 28, 2022 (Friday) at below:

  • All participants will be presented a “Certificate of Appreciation” in recognition of their participation in the activity.
  • All proposals will be reviewed by an Assessment Panel and suggestions will be provided for improving the idea.
  • Only shortlisted proposals will be invited to pitch their idea on March 2, 2022, and will receive a Certificate of Merit.
Shortlisting criteria
  • Potential impact
  • Implementation
  • Technology highlights 
  • Overall innovativeness
Pitching contest
  • Only the shortlisted proposals will be invited to join the pitching on March 2, 2022 (Wednesday).
  • Each proposal will have 5 minutes to pitch his/her/their idea with up to 5 minutes for question and answer. The presentation and Q&A session will be conducted in English.
Important dates
Date Task
3pm on January 10, 2022 (Monday)
Briefing session
By 23:59pm on January 28, 2022 (Friday)
Submission deadline of proposal
March 2, 2022 (Wednesday)
Pitching event
Awards & Prizes
  • Winning proposals are eligible to apply for the “Funding Scheme for student projects / activities by Tam Wing Fan Innovation Fund and Philomathia Foundation Innovation Fund” (hereunder “Funding Scheme”) for further developing the ideas, and will be awarded a cash prize of HK$1,200.
  • “The Best Presenter” will be awarded a cash prize of HK$1,000.
Winners
FinTech

CityMyth

CityMyth is a gamified AR city tour guide app that aims at reinvigorating the travel industry during and after the pandemic. Different from other travel apps, CityMyth integrates customized itinerary, AR experience, and scripted game(劇本殺)to familiarize travelers with the stories behind the city and add more amusement. Our product fits the needs of several user categories under the current situation of travel restrictions. For city dwellers, they can have a deeper understanding of their own city culture and history, while having an innovative form of entertainment. For travelers, they can utilize their limited travel time more efficiently and have more engagement during the trip. Regarding technology, we make use of Augmented Reality, Bluetooth Low Energy indoor positioning to realize our features. Our product is an unprecedented combination of these elements, so we believe a fad can be foreseen.

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Faculty of Education

MotOral

MotOral is a mobile application that assists speech therapists in providing preventive measures of swallowing disorders for at-risk older adults. Through the app, the users could strengthen their oral motor muscles by doing exercises. Face tracking technologies are incorporated to monitor the degree of movement of muscles and provide visual feedback. Games will also be included to raise the users’ interests in using the application. User’s progress will be monitored and analysed continuously.

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The Best Presenter

The pitching team who receives the highest total scores in the “Structure of Pitch” and “Delivery of Pitch” wins “The Best Presenter” award.

Finalists
  • 5 proposals are shortlisted and they will give a 5-minute presentation and a 5-minute Q&A via Zoom on March 2, 2022 (Wednesday).
Faculty of Science

Megahealthy; Megasports

“With the rising demand of the sports facilities and the fact that HK people care more about doing sports after Tokyo Olympics, the apps Megahealthy; Megasports is designed to offer more options of sport facilities and more opportunities for people to do sports in the pandemic.

Smart rentals: After the private sports venues/ facilities providers release the venue and the available time on the app, the users can rent the facilities and select their favourable time slots, and the app will import statistical algorithms according to the user’s sports preferences /past record of no-show and calculates the probability of users’ no-show on that day. Once the no-show probability exceeds 70%, the waitlist will be opened for other users to rent.

Smart Exercise Stations: Users can choose the level of difficulty according to their own techniques and backgrounds of doing the sports. The users can imitate the elements on the photo, take a photo of themselves and upload it to the apps. AI algorithms will automatically calculate the similarity rate of the same photo posture and the athlete’ posture, and then give the users points. Their achievements can be shared in social media platforms.

AI Coach: The users first answer questions about their sports background and techniques according to the system instructions, and then can upload photos of their skills. AI will automatically generate technical suggestions and practice goals which are suitable for the user’s level. “

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Faculty of Education

MotOral

MotOral is a mobile application that assists speech therapists in providing preventive measures of swallowing disorders for at-risk older adults. Through the app, the users could strengthen their oral motor muscles by doing exercises. Face tracking technologies are incorporated to monitor the degree of movement of muscles and provide visual feedback. Games will also be included to raise the users’ interests in using the application. User’s progress will be monitored and analysed continuously.

Read More »
Biomedical Engineering

Smart Glove — Extension of the Tactile Sense

The tactile sense is critical for visually impaired people to sense the world, but one shortcoming is that they can not feel the object in the distance. This can cause many problems, such as pumping into the obstacles when using the hands or being less efficient in grasping the handrail on transportation. However, many on-market products focus on large-scale assisting instead of this smaller one. So, we are considering developing a glove that can transduce the distance information to vibration intensity to realize the extension of the tactile sense. Currently, we are using three pairs of ultrasonic distance sensors and vibration motors fixed on three sides of the glove to help the user sense the obstacles. Further development such as minifying the hardware, connecting to the Bluetooth, or developing AI is needed to reduce the discomfort caused by the glove and increase its functionality in assisting the users.

Read More »
FinTech

CityMyth

CityMyth is a gamified AR city tour guide app that aims at reinvigorating the travel industry during and after the pandemic. Different from other travel apps, CityMyth integrates customized itinerary, AR experience, and scripted game(劇本殺)to familiarize travelers with the stories behind the city and add more amusement. Our product fits the needs of several user categories under the current situation of travel restrictions. For city dwellers, they can have a deeper understanding of their own city culture and history, while having an innovative form of entertainment. For travelers, they can utilize their limited travel time more efficiently and have more engagement during the trip. Regarding technology, we make use of Augmented Reality, Bluetooth Low Energy indoor positioning to realize our features. Our product is an unprecedented combination of these elements, so we believe a fad can be foreseen.

Read More »
Faculty of Social Sciences

WHALE

Project WHALE is aiming at unleashing the potential of technology to bridge the communication gap between caregiver and children with Autism Spectrum Disorder (ASD). Target audiences include individuals with ASD experiencing sensory abnormalities and their caregivers. These children may not be able to express their feelings and needs while caregivers also find it difficult to correctly identify the needs of them. To ease this problem, we propose developing the sensory wristband and the caring mobile application. The key features of the sensory wristband include recording environmental data and monitoring the internal physiological and emotional states of the children with ASD. We plan to incorporate multiple sensors including Photoplethysmogram and Galvanic Skin Response Sensor to measure internal states and external environment. For the caring mobile application designed for caregiver, the app will alert caregiver when the children with ASD feel highly aroused. The highlight feature is providing personalised report specifying possible triggers arousing children with ASD through adopting algorithms to cross-reference the anomaly with environmental stimuli to locate probable causes and provide preclinical advice. Major impact is to allow caregiver to understand more about the challenges going through by the children with ASD and provide more suitable help in correct timing.

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Pitching Event on Mar 2, 2022
Judging panel


To be announced

Organizing committee