Time: 10:00 am – 15:00 pm (Award ceremony at 12:45pm)
Venue: Tam Wing Fan Innovation Wing
Inno Show Award: To encourage students to develop innovative mindset in tackling engineering and social problems, and to support outstanding ideas to join international design competitions, the Dean’s Innovation and Entrepreneurship Fund will appropriate an amount of HK$100K to support a maximum of five student teams participated in the Inno Show to take part in international design competitions.
A Panel to be chaired by the Associate Dean (Student Development) with the Dean of Engineering as one of the key members, will select the winning teams from the Inno Show event to be held at the end of semester 2, 2020-2021, based on the design put forward by the students, and their presentation during the Inno Show.
The Engineering Inno Show is a showcase carnival that celebrates innovative Engineering student projects at the end of every semester. Participating students will have the opportunity to expound on their inventive design, research and projects; harness timely and constructive feedback given by peers, teachers, industry experts and the public through knowledge exchange; and spin talent and ideas into innovative (re)inventions. There are many reasons why Engineering Inno Show is a unique concoction of its missions and vision. We offer a vibrant, inter/multi-disciplinary and hands-on learning platform for students to create their own impact, in and out of the classroom. The showcases also paint junior fellows a concrete picture of what constitutes an exemplary work and open pathways for them to look at Engineering through the lens of their senior cohorts, whether they are from Computer Science, Computer Engineering, Biomedical Engineering, Civil Engineering, Electrical Engineering or Environmental Engineering. We believe that Engineering united with hands-on experience is essential. It is our vision to inspire a generation of intrepid explorers and committed collaborators. At Engineering Inno Show, we are transmitting knowledge and values through narrative. Whether it is communicated in layman’s terms or field-specific terminologies, we hope that the seeds of creative minds will germinate and thrive.
12:30pm, April 27, 2021 (Tuesday)
Deadline of application for showcasing projects.
May 4, 2021 (Tuesday)
|Rundown on May 4, 2021||Event|
8:30am – 10:00am
10:00am - 12:30pm
Project showcase and judging
12:45pm - 1:00pm
Award presentation ceremony
1:00pm - 3:00pm
We are excited to announce that the 4th Engineering Inno Show was successfully held on May 4, 2021. A total of 36 student projects from 5 departments and InnoHub members were showcased in the event. The teams have done an excellent job in preparing the event and presenting their work to classmates, teachers, and visitors. Please join us in congratulating the following five projects for receiving the Inno Show Awards:
The hyporheic zone (HZ) is the region of saturated sediment surrounding a stream which connects surface water and groundwater flow. The overlying water with dissolved matters infiltrates into the HZ, stays there for some time and interacts with groundwater, and exfiltrates out of the HZ, resulting in hyporheic exchanges (HE).
Most of the rivers are designed with narrow bottom section and large upper section of concrete streambed which results in bad river eco-system. In recent decades, more and more stream restoration projects involve the recovery of HE, however, effective guidance in restoring HE is still missing. Therefore, this study aims to examine the effectiveness of different key factors (e.g., stream discharge, slope, sinuosity and groundwater flow) in restoring HZ in a meandering channel with floodplain using flume experiments and numerical simulations.
“The rights of many tenants in Hong Kong are left unenforced. Not only are the relevant regulations and clauses inaccessible and convoluted, it is also hard for the average tenant to know whom to approach when there is a “health and safety” issue in their buildings.
We develop a technology solution that would inform tenants about their rights using computer vision technology. Tenants can simply use their mobile phones to scan items in the common areas of their buildings to learn about the regulations and clauses relevant to those items. This would enable them to anonymously report these breaches for enforcement.”
To design an innovative solar power system with a solar tracking system and solar power supply system, which comprises the concepts of applying solar energy and waste-to-energy, to convert biomass waste materials to char products, namely charcoal, biochar and activated carbon through pyrolysis. The solar power system is a zero-carbon emission system during operation and conversion. Furthermore, it is an economically viable system with a short payback period of less than 7 years with a minimal land requirement. It is hoped that the project will contribute to both environment and lead to the optimization of power storage to discover cost-effective designs in the future.
Introducing SURGIVIEW: A Fast and Accurate Augmented Reality(AR) Application Supporting End-to-End Clinical Operations
SURGIVIEW is a holographic augmented reality (AR) application that can assist end-to-end surgical support for minimally invasive surgeries (MIS). This app can overlay holographic anatomic structure on physical tissue, so surgeons can see “through” patient’s body during operation. Incorporating a novel triplet-calibration algorithm, the app can achieve accurate overlay (re-projection error < 5mm) faster than most of the current strategies for less than 8 seconds. Aiming for use among medical community including surgeons, patients and medical residents, the app has multiple functions to support from pre-operative planning, intra-operative navigation to post-operative demonstration. With SURGIVIEW, we hope to develop a more intuitive and interactive future of clinical and surgery practices.
WWF-HK, the management organization of the Mai Po Nature Reserve, has to offer waterbirds a mudflat without vegetation. Currently, workers are deployed into the mudflat to remove the vegetation. However this method is inefficient and dangerous. WWF-HK wishes to develop a product to reduce the necessity of sending out workers to the intertidal mudflat. Field visits were conducted to understand the design constraints. Removal methods adopted by other wetland management in the world were studied. As a result, radio-controlled hovercraft mounted with a grass cutter was chosen as the solution to the problem. The product was tested in different settings, including lawn, water and Mai Po. Results proved the product met the target specification. The product would serve as a reference for WWF-HK in future projects in vegetation removal.
This 3D platformer running game is about a girl falling into a dream which guides her into a world called Roll-topia. In the communication with the residents of the local villages, she learned that the villagers were frustrated with the invaders who destroyed their houses. As a result, she decided to kick up the invaders. She uses cheese to attract attention to the greedy mice on the way to protect herself. In the end, she surprisingly arrived to the beginning point, only to find out this world is in the shape of a hamster wheel.
Targeting on the elderly home, SORbot is customized for providing the sterilisation with ozone. With the existing products in the market, most of them were created to be used in a large public area, including shopping mall, airport, lobby of a building, etc. SORbot is a unique product in the market and applies the combination of AGV and ozone generator so that it can undergo sterilization by itself and kill the virus even in the corner.
This is a remote-controlled robot designed to play soccer matches against other robots. It is a product aimed at teenagers learning STEM education. Our design is inspired by the shape of a charging bull, which makes it more attractive to our target audience. The robot is made from mBot parts, laser-cut wooden panels, and 3D printed wheels. It is assembled using only a few screws due to our use of interlocking mechanisms integrated into the panels. The robot includes an optical sensor, and displays the number of times it crosses a black line on the seven segment display on the back.
For the current drawing robot products, the users use the various apps to do the image processing and Bluetooth transmission, the operation is inconvenient and complicated. For improving user experience, there is a mobile app called “Drawing Robot Controller” is developed. Users can use the mobile app to achieve a basic moving control function and image drawing function via clicking the buttons on the app. Unlike the “Printer”, the drawing robot should be “Painter” after integrating with the mobile app. The robot can draw what the user wants in different places with different styles via this app.
“In traditional logistics operations, activities and their durations were not properly recorded. Thus, it is difficult to understand and model the daily operations.
In this project, with given trajectories, a methodology is proposed to infer the types of activities of the delivery workers in a journey.
The method is to analyze the trajectories which can be identified from the collections of GPS data collected by the devices the deliver worker carried when they are on duty.
We would want to know whether the delivery worker is traveling or delivering the goods given a trajectory segment.”
How occupants can evacuate during emergency in High-Rise building has raised different engineer’s concern since last century. The aim of this project is to develop an autonomous robot that assists the emergency evacuation of the disability and injuries in the Temporary Refuge Space and Refuge Floor. The immediate assistance is a combination of urgent medicine delivery, remotely monitor of patient’s status (from face expression judge the urgency) and task assignment from the building management office. The robot is designed to work with other smart cities system like SCADA and Building Management System (BMS) under Artificial Intelligence & Internet of Things Internet Of Thing (AIoT) network, so that the building management can access, monitor, and control the robot from anywhere in the world.
Our project seeks to alleviate some of the health threats in Southeast Asia due to limited access to roads and healthcare facilities. It suggests the use of drones to deliver medical supplies. The design of our drone service differs from existing companies because it proposes larger service areas, incoporates the idea of a telemedicine service to reduce the need to travel for medical consultation, focuses on a supplier-to-patient network structure rather than a supplier-to-hospital network structure, and suggests using public health centers and small clinics as delivery centers if patients do not have access to phones or the internet.
Our product is a smart soccer robot that is primarily used to revolutionise the technical education industry. We designed it on SOLIDWORKS, being very careful regarding technicalities like the position of the centre of gravity and weight distribution. The materials are all environmentally friendly so that we fulfil our ethical responsibility of keeping the environment clean. The robot’s design allows it to “engulf” the ball, keeping it secure for as long as necessary. The precise mBlock programming allows it to be manoeuvred professionally. Both of these features, when coupled together, make it quite a useful product in terms of efficiency. In addition to dominating on the field, it can also serve purposes like spreading the influence of STEM education by making it more fun and stimulate students to work in teams and think critically.
In the face of the COVID-19 pandemic, efforts in 2019 and 2020 have been devising immediate practices. However, limited knowledge on COVID-19 can lead to ineffective interventions and undesired consequences. To better understand the underlying mechanism of COVID-19, a population-based retrospective study was conducted.
It covered 7606 COVID-19 positive patients in Hong Kong across 2020. This large sample size brings great statistical power and generalizability to the results. It covers a broad disease severity spectrum and is representative of Hong Kong population.
The k-prototype clustering used here demonstrates an unprecedented strength to capture 86.6% deceased cases in one of the four clusters and identify most of the clinical characteristics of a poor prognosis without knowing them in the clustering process.
Upon further verification and investigation into these clusters, new understandings based on different clinical representations of COVID-19 will subsequently benefit disease prevention and the development of customized treatment protocols.
With Covid-19 raging around the world in 2020, it not only sheds light on the critical role of airports to curb the spread of commutable diseases but also reveals the importance of fever checking measures at airports. Therefore, the project explores the possibility of utilising the smart patrol robot for fever checking at the gate area. The project incorporated a thermographic camera on the robot and proceeded with different stages of data collection, data processing, and face recognition. A web portal has also been developed for fever case management.
The automatic chair parking system aims to provide a smart solution in
moving and arranging chairs in large venues such as classrooms while
reducing the risk of occupational and ergonomic injuries. This can also
reduce the reliance on labor force and ultimately improve efficiency. The
system therefore is designed to autonomously transport chairs to a
designated parking area with minimal human control.
Soulnos – The Lost Soul is a 2D single-player platform game, which player controls two characters to clear every stage. In game, player will face various challenges, including two kinds of monsters, and four kinds of traps. As the movements of the two characters are synchronised, player needs to control the characters smartly to avoid dangers in every stage. Both characters can make a melee attack to kill the monsters in the game. In addition, boosters may exist in each stage, assisting the player to clear the stage. Four kinds of booster, including jump boost, speed boost, healing boost and ranged attack boost are included. When the game is progressing, hints will be revealed to player and player will know more about the truth.
“With the increasing popularity and computation power of mobile devices, AR (Augmented reality) is more accessible. Video games, especially mobile games, can utilize AR technology to provide an immersive user experience. However, currently, most of the Mobile AR game usually lacks interactions between users and virtual objects due to the limited size and control interface of the device, nor can provide synchronized multiplayer expensive.
This project is to develop an AR interactive mobile game prototype that includes hand gesture control and world map sharing. We expect this technology can be applied in the education realm in the future.”
A common difficulty for beginner programmers is the concept of objects and references, which is more apparent when learning Python, which hides these concepts with simple semantics. This project is a mobile application that aims to use AR visualization to teach this concept, using some data types in Python. The user is able to execute supported Python statements and view an AR animation visualizing the components involved and the underlying operation. Their behavior are shown using their AR models and animations. Sandbox mode and exercise mode are available for user to explore on their own or follow exercises that showcase the properties of the data types. With the help of this application, the user can understand the concept of object and reference more clearly.
Water and air pollution have become major challenges for humans in the 21 century. With limited accessible resources, a sustainable solution is needed for pollution control. Electrospun nanofibrous membranes are made of tiny fibers in nano scales with high pororsity. The special features make the membranes highly efficient and durable in pollutant adsorption. Moreover, by simple washing with easily accessible agents, the membranes can be almost fully regenerated to achieve reusability. There is high commercialization and sustainability value behind this project.
The robotic fish project provides aspiring engineers with a platform to gain hands-on experience in applied engineering. With design innovation, we enhance the functionality of the fish to further improve manoeuvrability and control.
Our initial goal to make the robot faster and break the world record again has been achieved. Now, the second goal is to solve real-world problems. From discussions with stakeholders, we have identified an opportunity to apply our robot in data collection for marine exploration and pollution monitoring. It can be used to collect water data such as temperature, pH, etc. and also for real-time mapping and monitoring of specimens in the environment such as coral reefs, microplastics, etc.
We envision a series of such projects under the BREED umbrella to promote bio-robotics with a purpose. Ultimately, we hope to create an organisation that drives social impact through innovative robotics solutions.
The main purpose of this project is to develop a cost-effective surveillance and rescue drone with a longer flying time and long-range data transmission through a careful selection of industrial quality low-cost components. Our target customers are disaster relief teams which can use the drone for assistance in rescue operations through surveillance and human detection.
The drone has the following functionality:
i) Human Detection Capabilities through PIR Sensing
ii) LoRa communication channel for transmitting human detection signals back to rescue teams
iii) Auto-Level Feature to ensure stability in turbulent weather conditions
A first prototype has been developed with all the necessary functionality and is 40% cheaper than available solutions.
Our goals for the next prototype are: i) Reduce weight to improve performance ii) Design a custom PCB to make design more compact.
This is a Big-Data project catering to the needs of researchers at The University of Hong Kong. This project’s implementation in the form of a web-based system that enables easy flow of data-retrieval, visualization, and analysis that would fuel research into the fields of COVID-19 spread and MTR passenger behavior.
Dance with idols is a music game. With only one smart phone or PC with one webcam, you can follow the tutorial and dance with virtual idols. The camera captures your gesture and the computer calculates the similarity between you and the model precisely. At the end of each song, you will see your final total score and grade. It lowers the requirement of devices but improves the dancing experience along with virtual idols.
This project proposed to build up a “Compact AlphaGo”. For the software part, an Android chess game application was developed by Flutter with a Flask image processing server which was developed by Python. The Minimax Algorithm and Alpha-Beta Pruning constructed a “brain” to the AI which is embedded inside the Android app. A robotic arm with a chess stacker was built by the 3D modeling software AutoCAD, the cheeses were grasped by the robotic arm precisely and placed on the correct grid of the chessboard.
HKU Racing, the first motor racing team in HKU and the first team based in Hong Kong to compete in Formula Student (European series), was established by a group of engineering students in 2018. Electrification of the transportation system is a leading trend in the modern world, where building up a race car with the combination of the electric powertrain and the traditional mechanical system is an innovative activity. With the university’s support and the team’s effort, the team has achieved 3rd place overall in class 2 and 2nd place in design at the Formula Student 2019.
Automation is becoming much popular nowadays, ranging from household appliances to large industrial machines. The project of Automatic Chair Stacking System is aimed to showcase the idea of automatic conference room by cooperating with the Automatic Chair Parking System. The systems will be able to set up the conference room and tidy up the chairs without any manpower. The system is built with different types of mechanical drives and Arduino programming.
The team design, build, and test autonomous unmanned aerial system (UAS), which consist of a drone carrying a small unmanned ground vehicle for package delivery, to complete a mission that include autonomous flight, obstacle avoidance, object detection, mapping, and air drop. The complete system is expected to participate in unmanned aerial system related competition.
This project is participating the Robomaster ICRA AI challenge which aims to create an automatic small car which can conduct automatic navigation, decision making, auto-aiming (for shooting other robots). During the competition, robots will automatically navigate in an 8m * 4m competition region with barriers, localize itself, find the enemy robot, aim at its armor, and shoot it!
This project is to design an AI catering system for automating the tedious tasks by using jetson nano and robot in order to reduce the operating costs and increase efficiency of the restaurant operation. In this project, three AI robot: Tableware classification robot, Tray collection Jetbot and Trash collection Jetbot are developed. The robots are operated by Nvidia Jetson Nano computer, a computer specialized for AI development. The robots can reduce the long queuing time for ordering and food collection, messy dirty dishes and wastes lead to high workload on dish washing, unpopular food waste collection mechanisms and floor trash recycle in a restaurant. A demo restaurant is built in this project.
Supermarket Jump is a minigame where player can take part in a casual parkour experience. The player will play as a box of milk who does not want to be purchased and tried to jump against the conveyer belt to avoid being bought. The main objective of the game is to stay on the conveyer belt as long as possible. The player will encounter various obstacles in the process and some obstacles are deadly – touching them will immediately lead to the end of the game. Bonus points will also be offered if the player successfully performs a “risky jump”.
Innovation Wing affiliated
Student Interest Groups and Thematic Workshop projects
A number of Innovation Wing affiliated Student Interest Groups are invited to showcase their experiential learning projects and technologies at the Engineering InnoShow. Projects from our Thematic Workshops will also showcase their work in the event.
Coordinator: Dr. C.K. Chui (Director of Innovation Wing)
ENGG1320 Engineers in Modern World
This is an introductory course designed for first-year Engineering students. The course aims to enable students to learn about engineering in the modern world, with an emphasis on engineering businesses, systems, and entrepreneurship, and how to bring new ideas to market in both engineering startups and corporate settings. The main objective is to provide students with a broad knowledge of how engineering entrepreneurship plays a key role in the global economy. Students will learn to explore and critique entrepreneurship as a systematic approach to designing, launching, and running an engineering business that offers a product, process or service for sale.
Coordinator: Dr. Ray Zhong (Department of Industrial and Manufacturing Systems Engineering)
CIVL4102 Final year project
The primary aim of the project is to give each individual student an opportunity to handle a practical engineering problem and to present the findings in a precise and concise report. An important part of the project lies in the way in which the students plan and carry out the task, and apply their engineering knowledge sensibly and diligently to solve the problem. The way in which the students present their findings is equally important.
Coordinator: Dr Sergio Lourenco (Department of Civil Engineering)
CIVL2110 Experiential learning
This course offered by the Civil Engineering Department requires the student to complete a period of training in the industry, workshop training, study tour, or leadership program, approved by the Head of Department, not less than a total of four weeks during the summer semester, subject to satisfactory performance in these activities and the submission of a satisfactory completion report.
Coordinator: Dr. C.P. Wong Ryan (Department of Civil Engineering)
COMP3330 Interactive Mobile Application Design and Programming
This course offered by the Computer Science Department introduces the techniques for developing interactive mobile applications on Android platform. Topics include user interface design, graphics, parallel computing, database, network, multimedia, sensors and location service. Trends and tools for developing applications on various mobile platforms are also discussed. Students participate in both individual assignments and group projects to practice ideation, reading, writing, coding and presentation skills.
Coordinator: Dr. T.W. Chim (Department of Computer Science)
COMP3316 Quantum Information and Computation
This course offered by the Computer Science Department covers a gentle introduction to the interdisciplinary field of quantum information and computation. We will start from the basic principles of quantum theory and become familiar with the counterintuitive notions of quantum superposition and entanglement. Once the basics have been covered, we will explore the cornerstones of quantum information theory: quantum cloning machines, quantum teleportation, quantum state discrimination, quantum error correction, quantum cryptography, and data compression. Finally, we will provide an overview of quantum computation and of the main quantum algorithms, including Shor’s algorithm for prime factorization in polynomial time and Grover’s quantum search algorithm.
Coordinator: Professor G. Chiribella (Department of Computer Science)
COMP3329 Computer Game Design and Programming
Coordinator: Dr. T.W. Chim (Department of Computer Science)
COMP3414 Experiential Learning on Artificial Intelligence and Robotics
This is a multidisciplinary experiential learning course designed for engineering students to learn about artificial intelligence (AI) and robotics. Students will learn AI and robot related technical disciplines (such as machine vision, embedded system design, mechanical control, inertial navigation, human-computer interaction, etc.) through designing and building intelligent robots, and forming teams to participate in robotics competitions such as RoboMaster Robotics Competition and AI Driving Olympics (AI-DO), etc.
Coordinator: Dr. Kenneth K.Y. Wong (Department of Computer Science)
ELEC3644 Advanced mobile apps development
This course aims to provide students with advanced knowledge and programming skill to develop innovative and sophisticated mobile apps on iOS platform. The course will cover the essential knowledge and technologies to develop apps to meet the emerging needs of society: Core iOS and Cocoa Touch frameworks, Multitasking, Background Transfer and Fetching, Notification, Cloud Storage, Augmented Reality, Machine Learning, Siri, Smart Watch, Multimedia, Camera and other latest technologies emerging to the mobile apps development.
Coordinator: Dr. Joe C.H. Yuen (Department of Electrical and Electronic Engineering)
ELEC3848 Integrated Design Project
This course aims at providing students in small teams an opportunity to apply and integrate their knowledge in electrical and electronic engineering courses, as well as project management, to implement a practical system. At the beginning of the course, students are guided to acquire skills in using hardware and software development tools through a sequence of laboratory exercises. Students then begin working on the project. Regular lecture and tutorial sessions are conducted to help students throughout the process. Besides implementing the system to the required project specification, students are encouraged to extend the project with their own inputs.
Coordinator: Dr. K.H. Lam (Department of Electrical and Electronic Engineering)
ELEC4848 Senior Design Project
This course aims at providing the very fundamental training in conducting an individual design project Technical Project prior to leaving the University. The essence of the project is for students to re-enforce and consolidate all the learned engineering skills and theories in the school into a real-life practical technical project. The aims of the project are not limited to technical achievement, but also reflected on self-awareness, self-management, and probing the limits of oneself.
Depending on each project offered by teaching staff, students are usually required to individually carry out the Project Requirement and Design, Implementation and Evaluation, Report and Presentation on the selected project. Students are encouraged to explore and lean his/her own direction of the Project over the year during which the project supervisor shall provide assistance and aids along with each Project phase with the students.
Coordinator: Prof. P.T. Lai (Department of Electrical and Electronic Engineering)
IMSE2121 Engineering Training
This Engineering Training course offered by the Department of Industrial and Manufacturing Systems Engineering covers metalwork, manufacturing practice, practical networking, computing practice, design practice, plastic processing, metrology, CNC programming, and CAD/CAM, electronics, work-study.
Coordinator: Dr. HH Cheung (Department of Industrial and Manufacturing Systems Engineering)
IMSE2109 Fundamentals of Engineering Design
This course offered by the Department of Industrial and Manufacturing Systems Engineering covers visualization of technical information; application of CAD software to prepare product design models and drawings; principles of engineering graphics: orthographic projections, isometric views, auxiliary views, sectioning, dimensioning and tolerancing; assembly modelling and drawing; design of components; general principles of product and tool design.
Coordinator: Dr. HH Cheung (Department of Industrial and Manufacturing Systems Engineering)
IMSE4135 Systems Integration
This course offered by the Department of Industrial and Manufacturing Systems Engineering covers student-centered learning on industrial systems analysis, design, and integration. The course is based on case studies and capstone projects in experiential learning environments. Students are expected to develop their industrial systems integration skills in systems modeling and simulation, systems analysis and decision process, systems integration requirement analysis, systems integration strategies and planning, implementation and organizational issues for systems integration. The course involves industrial systems analysts and practitioners from manufacturing, logistics, and service sectors to share best practices for systems integration at different levels such as supply chain, enterprise, information, infrastructure, process, and decision.
Coordinators: Dr. HH Cheung and Prof. George G.Q. Huang (Department of Industrial and Manufacturing Systems Engineering)
A dissertation or report on a topic consisting of design, experimental or analytical investigation in the field of industrial engineering and technology management; logistics engineering and supply chain management.
Coordinator: Dr. Y.H. Kuo (Department of Industrial and Manufacturing Systems Engineering)
MECH3428 Research experience for undergraduates
This course involves undertaking a dissertation or report on a topic consisting of design, experimental or analytical investigation by individual students. The course objectives are to: (1) simulate a realistic working experience for students; (2) provide them an experience of applying engineering principles, engineering economics, business or management skills; and (3) train students to work independently to obtain an effective and acceptable solution to industry-related or research-type problems.
Coordinator: Dr. S P Feng (Department of Mechnical Engineering)
MECH4429 Capstone Integrated Experience
This is a compulsory, capstone experience course in the final year of the BEng in Mechanical Engineering degree programme. Students are required to undertake a group design project that runs from September to April of the following year. The project topics are stipulated either by teachers or by industrial sponsors. Each project group has two teachers acting as supervisors and an additional teacher serving as moderator. During the course of the project, supervisors communicate with the students and the concerned project sponsor to monitor the project progress. At the completion of the project, each project student presents his/her achievements to the supervisors, moderator and sponsor via a written report and an oral presentation. This course aims to: (1) provide a problem-based learning experience for students to learn how to apply scientific knowledge and team-work approach to tackle design/engineering problems systematically, and (2) strengthen students’ interpersonal and communication skills through interaction with teammates, supervisors and sponsors.
Typical project activities include problem identification & definition; research into information pertaining to the problem, design & analysis; materials sourcing; communication; conducting experiments/making prototypes for verification and demonstration of results; writing reports and giving oral presentations.
Coordinator: Dr. Match Wai Lun Ko (Department of Mechnical Engineering)