Computer Science

Soulnos: The Lost Soul

Soulnos – The Lost Soul is a 2D single-player platform game, which player controls two characters to clear every stage. In game, player will face various challenges, including two kinds of monsters, and four kinds of traps. As the movements of the two characters are synchronised, player needs to control the characters smartly to avoid dangers in every stage. Both characters can make a melee attack to kill the monsters in the game. In addition, boosters may exist in each stage, assisting the player to clear the stage. Four kinds of booster, including jump boost, speed boost, healing boost and ranged attack boost are included. When the game is progressing, hints will be revealed to player and player will know more about the truth.

Ditto Flee (PC Game)

The project is a multiplayer PC game that is inspired by hide-and-seek games from the real world. The gaming background is set in a laboratory with the Dittos being caught by the scientists. Half of the players will act as the Dittos to explore the lab and find out the buttons for opening the lab door for escape. Another half of the players will act as the guards of the laboratory to catch the Dittos preventing them from escaping.

3D Open-World Game

Harae – The Legend of Haruto”” is an open-world, Action RPG game inspired by games such as “”TES V: Skyrim””. The story is set in a post-apocalyptic world where robots have taken over humanity by unleashing a deadly plague onto the world. Haruto, the protagonist, seeks to save human-kind by destroying the robots’ source of power, located on his birth-island.
The goal of this project was to create as lively, detailed, and performant a game as was possible in the short development time that was given for COMP3329, and it will continue to see updates even after the semester is over.

Roll-topia

This 3D platformer running game is about a girl falling into a dream which guides her into a world called Roll-topia. In the communication with the residents of the local villages, she learned that the villagers were frustrated with the invaders who destroyed their houses. As a result, she decided to kick up the invaders. She uses cheese to attract attention to the greedy mice on the way to protect herself. In the end, she surprisingly arrived to the beginning point, only to find out this world is in the shape of a hamster wheel.

Knowledge Graph Database for COVID-19 Drug Discovery

This project uses knowledge graph database analysis for repurposing existing drugs for COVID-19 treatment. The knowledge graph used in this projected was populated with various kinds of bioinformatic data relevant to the COVID-19 disease, the SARS-CoV-2 virus that causes it, as well as several thousand drugs. This data was then analyzed using three prevalent knowledge graph link prediction techniques: motif-based analysis, PageRank analysis, and machine learning analysis. This was used to generate scores for each drug in the database, with a higher score indicating greater probability in treatment of COVID-19. These proposed drug rankings were then cross-referenced with data on ongoing and completed COVID-19 drug trials, and it was found that of the top 20% proposed rankings, 120 are already undergoing trials, indicating high prediction accuracy. Additionally, as the main users of the project are supposed to be medical experts with non-technical backgrounds, a clean and easy to use interface was also designed for this system. The user interface consists of a proposed drug rankings table, a visualization of the scores of the top 50 drug candidates in the form of a bar graph, and list of literature relevant to each proposed drug along with sentiment analysis of the author’s attitudes towards use of each drug towards COVID-19 treatment. These features enable medical experts to identify the most promising drug candidates so that they can quickly move to the drug trial stage.

Automatic cars

This project is participating the Robomaster ICRA AI challenge which aims to create an automatic small car which can conduct automatic navigation, decision making, auto-aiming (for shooting other robots). During the competition, robots will automatically navigate in an 8m * 4m competition region with barriers, localize itself, find the enemy robot, aim at its armor, and shoot it!

An Interactive AR Game

“With the increasing popularity and computation power of mobile devices, AR (Augmented reality) is more accessible. Video games, especially mobile games, can utilize AR technology to provide an immersive user experience. However, currently, most of the Mobile AR game usually lacks interactions between users and virtual objects due to the limited size and control interface of the device, nor can provide synchronized multiplayer expensive.

This project is to develop an AR interactive mobile game prototype that includes hand gesture control and world map sharing. We expect this technology can be applied in the education realm in the future.”

Smart Patrol Robot

With Covid-19 raging around the world in 2020, it not only sheds light on the critical role of airports to curb the spread of commutable diseases but also reveals the importance of fever checking measures at airports. Therefore, the project explores the possibility of utilising the smart patrol robot for fever checking at the gate area. The project incorporated a thermographic camera on the robot and proceeded with different stages of data collection, data processing, and face recognition. A web portal has also been developed for fever case management.

Social Networking Mobile App – Reciprocating and healing yourself

We want to build a platform where people can share their trauma, loneliness, distress, thought, and experience to others without fear to be criticised and can easily get support from people instead. Through or writing journals sharing stories with others can not only have a better understanding to oneself or other people, but it also helps building a high quality relationship and improve the sense of connectedness, which is beneficial for mental health and well-being for an individual and the society.