Computer Science

An Interactive AR Game

“With the increasing popularity and computation power of mobile devices, AR (Augmented reality) is more accessible. Video games, especially mobile games, can utilize AR technology to provide an immersive user experience. However, currently, most of the Mobile AR game usually lacks interactions between users and virtual objects due to the limited size and control interface of the device, nor can provide synchronized multiplayer expensive.

This project is to develop an AR interactive mobile game prototype that includes hand gesture control and world map sharing. We expect this technology can be applied in the education realm in the future.”

Smart Patrol Robot

With Covid-19 raging around the world in 2020, it not only sheds light on the critical role of airports to curb the spread of commutable diseases but also reveals the importance of fever checking measures at airports. Therefore, the project explores the possibility of utilising the smart patrol robot for fever checking at the gate area. The project incorporated a thermographic camera on the robot and proceeded with different stages of data collection, data processing, and face recognition. A web portal has also been developed for fever case management.

Social Networking Mobile App – Reciprocating and healing yourself

We want to build a platform where people can share their trauma, loneliness, distress, thought, and experience to others without fear to be criticised and can easily get support from people instead. Through or writing journals sharing stories with others can not only have a better understanding to oneself or other people, but it also helps building a high quality relationship and improve the sense of connectedness, which is beneficial for mental health and well-being for an individual and the society.

Analysis and Visualization of MTR Passenger Behavior During COVID-19

With the help of Professor Reynold Cheng we have acquired daily MTR transactions for the months January to August for 2019 and 2020. This data contains 6 columns including Passenger ID, Card type, Entry Station, Exit station, Entry Time and exit time.
We aim to explore and analyse this data to find relation between COVID19 spread and public transport.

We also aim to build a platform that would provide easy access to this data to the authorised users. Also provide a high level overview by using Visualisations. Finally, also conduct analysis like Someone like you.

RoboMaster 2020 Robotics Competition

In this project, students will learn AI and robot related technical disciplines (such as machine vision, embedded system design, mechanical control, inertial navigation, human-computer interaction, etc.) through designing and building intelligent robots according to the rules of the RoboMaster Robotics Competition. Different types of robots are required to cooperate with each other and work together to attack the base of the opponent and at the same time protect their own base. Students will form a team representing HKU to participate in the Competition and compete against other teams from all over the world.

RoboMaster @ 3rd Inno Show

Robomaster is a national robotic competition for university students, hosted by DJI during the summer vacation on a yearly basis. It combines technology and e-gaming competition style, thus being exciting and unconventional. HKU Robomaster has been recruiting enthusiastic engineering students since 2017. We aim to cultivate the quality of members that will benefit their career with the practical experience gained during the preparation and participation process. Our work is divided into technical management, machinal & hardware management, and software & algorithm development.

Communication Enhancements through Asymptotically Long Sequences of Noisy Quantum Channels

Conventionally, information suffers from exponential decay in long distance transmission. However, in exciting projects like building the quantum internet, an information carrier has to pass through many intermediate quantum servers before reaching the receiver. Such a goal cannot be achieved without a scheme of reliably transmitting data over a long sequence of noisy channels. Chiribella et al. formulated the second level of quantization of quantum information theory by considering the superposition of quantum trajectories and quantum channels and demonstrated communication advantage of this model. We apply the model further and show the theoretical feasibility of communication through asymptotically many noisy channels.

Investigation of Influencing Factors on the Engineering Properties of Microbially Induced Calcite Precipitation (MICP) Treated Soils

Microbially Induced Calcite Precipitation (MICP) is an emerging bio-geotechnical soil improvement technique to enhance the engineering performance of soil. Application of biotechnology has been suggested as an environmental-friendly alternative to conventional approaches. MICP involves using bacteria to hydrolyze urea into carbonate ions through bacterial metabolism. The carbonate ions combine with calcium ions to produce calcite crystal precipitates, which fill the soil pores and bind the soil grains together.

In this project, the effects of several influencing factors on the engineering properties of the MICP treated silica sand are investigated. Permeability and unconfined compressive strength tests will be carried out to characterize the engineering properties of the treated sand. Precipitation patterns of calcite crystals within the sand after MICP treatment will be investigated using Scanning Electron Microscopy (SEM).