Computer Science


LoopIt is an application that emulates the experience of using a loop station.

A loop station is a device that allows its user to sample series of short audio recordings generated from an audio input device, where the audio recordings are looped back continuously. It is generally used by musicians to gradually build layers of sounds and music on their own until all the recordings combined sound comparable to a complete band or musical piece.

Currently, such technology in its physical form is very expensive (~4000HKD), hence inaccessible to most. In light of this, LoopIt aims to make such technology accessible to the casual user.


Taking notes for books in an organized manner has always been a hard work. Not only will the notes be lost, but they are also hard to search with. Sometimes you can’t even write on a borrowed book. BookNotes utilizes rectangular detection to allow users to scan a page of the book and take notes on the image easily. Users can also type additional notes and add tags to facilitate searching. Users can organise the notes according to the book they belong to by simply scanning the barcode of the book, then the details of the books are filled in automatically.

Duckietown AI-Driving

HKU Duckietown Project is an interdisciplinary project that aims to democratise A.I. and robotics research. Through this project, students will gain tangible experience in a fun and playful way in prototyping self-driving robots and applying A.I. to the physical education platform developed by MIT for experiential learning.
A project highlight is the students’ participation in the A.I. Driving Olympics (AI-DO) international contests, with the live final events co-locate with NIPS and ICRA, the prestigious conferences in A.I. and robotics. Through the preparation of the competitions for over half a year, students will undergo intensive trainings, foster peer collaborations, solidify their knowledge and demonstrate a sustainable learning outcome.

Robomaster 2019

RoboMaster Robotics Competition focuses on the comprehensive application and engineering practice ability of the participating members in science and engineering disciplines, fully integrating many robot related technical disciplines such as “machine vision”, “embedded system design”, “mechanical control”, “inertial navigation”, “human-computer interaction”, etc. At the same time, the innovative combination of e-sports presentation and robotic competition makes the robot confrontation more intuitive and intense, attracting the attention and participation of many technology enthusiasts and the public. (Robomaster official website)