April 2024

AI Agent: Moot Court Project

Our AI Agent Moot Court Project is an innovative exploration into the application of artificial intelligence within the legal realm. We use AI agents to assume the roles of Plaintiff, Defendant, and Judge, engaging in the intricacies of legal reasoning and debate. This project endeavors to construct a sophisticated conversational system with multi-agent capabilities, paving the way for a comprehensive analysis of the agents’ performance within a moot court environment. By addressing challenges such as contextual limitations and exploring topics like multi-step prompting, the project aims to assess the feasibility of integrating AI in the field of law.

UNIFIGHT – A University Mobile Game

When we were asked to make a game in COMP3329, we wanted to make one that could make university life more engaging, and create motivation for students to go to campus to attend classes. We first design a U-life-related story plot, with a dozen of unique and special playable characters that have beautiful graphics. Then we create a simple battle mechanism and different skill set for every character to make the game. Moreover, we take inspiration from Pokemon GO, where players can travel around to receive rewards only in University Areas. We also plan to make PVP functions, including letting different universities compete together.

Quantum Education Society @ 9th Inno Show

We seeks to transform quantum physics education through the creation of an innovative curriculum that prioritizes experiential learning and practical engagement. The Innow Show offers a unique platform that aligns perfectly with our project’s goals of enhancing quantum physics education through experiential learning. By incorporating practical experiences and demonstration kits, our goal is to empower students with a profound understanding of quantum technology, effectively preparing them for future opportunities in this burgeoning field.

Generative AI & 3D Avatar

Content creators face challenges in maintaining active engagement due to time constraints and increasing audience sizes, which make personalized interactions difficult. Current platforms like Discord and Twitch require direct creator involvement, making scalability a challenge. Our solution, iVatar, is a web and mobile application that utilizes AI and customizable avatars to enhance audience interaction. It allows creators to design avatars that can independently communicate using the creator’s voice and style. These avatars can operate on multiple platforms, offering a wider reach. iVatar also features an interactive chat dashboard for managing the chatbot’s knowledge base and includes voice cloning for more engaging conversations. Content creators retain full ownership and control over their chatbots, ensuring personalized and interactive communication.

Talk Your Way Out: A Puzzle Game Demo with LLM NPC

Talk Your Way Out, a game demo demonstrating the capabilities of AI in gameplay and storytelling. Talk with non-player characters (NPCs) to solve puzzles and find a way to escape. The game uses large language models, speech recognition and text-to-speech to provide dynamic, natural, and quick conversations with the NPCs, demonstrating capabilities of AI in simulated environments.

You are an alien named Blorb Gorb, you woke up finding yourself captured by scientists of the Earth in a laboratory somewhere in Hong Kong. You have to escape, not just using brute forces, but also your disguise ability…

Transknight

We implemented a 2D platformer game with creative character controls, high quality sets of enemies and maps design, and a complete game play process that can give players satisfaction and sense of achievement when they defeat enemies, solve puzzles, and clear the game. Our main character is a druid-like knight that can transform into 3 other different animals, each with unique skillsets and playing style. Across 5 different levels, players are going to encounter varied types of enemies, defeating them and unlocking new power. After defeating the final boss and clearing all the levels, you will become the savior of the land and the true hero for the people.

Breathing in Virtual World

This project looks into VR’s potential as a Chinese language learning tool for students whose first language is other than Chinese. Particularly, the study focuses on the efficiency of VR based educational games to raise Hong Kong’s non-Chinese local secondary school students’ confidence in interacting in Chinese and using it for common daily tasks. The project is done in collaboration with IBEL – a center that provides educational support to underprivileged non-Chinese Speaking (NCS) communities in Hong Kong.