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Talk Your Way Out: A Puzzle Game Demo with LLM NPC

Talk Your Way Out, a game demo demonstrating the capabilities of AI in gameplay and storytelling. Talk with non-player characters (NPCs) to solve puzzles and find a way to escape. The game uses large language models, speech recognition and text-to-speech to provide dynamic, natural, and quick conversations with the NPCs, demonstrating capabilities of AI in simulated environments.

You are an alien named Blorb Gorb, you woke up finding yourself captured by scientists of the Earth in a laboratory somewhere in Hong Kong. You have to escape, not just using brute forces, but also your disguise ability…

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Transknight

We implemented a 2D platformer game with creative character controls, high quality sets of enemies and maps design, and a complete game play process that can give players satisfaction and sense of achievement when they defeat enemies, solve puzzles, and clear the game. Our main character is a druid-like knight that can transform into 3 other different animals, each with unique skillsets and playing style. Across 5 different levels, players are going to encounter varied types of enemies, defeating them and unlocking new power. After defeating the final boss and clearing all the levels, you will become the savior of the land and the true hero for the people.

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Breathing in Virtual World

This project looks into VR’s potential as a Chinese language learning tool for students whose first language is other than Chinese. Particularly, the study focuses on the efficiency of VR based educational games to raise Hong Kong’s non-Chinese local secondary school students’ confidence in interacting in Chinese and using it for common daily tasks. The project is done in collaboration with IBEL – a center that provides educational support to underprivileged non-Chinese Speaking (NCS) communities in Hong Kong.

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Scavenger 01_Automatic ping pong collector

SCAVENGER-01 uses AI and computer vision to perform object detection and pick up ping pong balls, without interrupting athletes’ training.

It saves time, improves training efficiency, and prevents injuries.

It can be deployed in ping pong arenas, ideal for ping pong training centres, schools, colleges, clubs, and home settings. Where the robot will pick up the ping pong balls while athletes can focus on their training.

SCAVENGER-01 is a prototype, in the future, we plan to deploy a human avoidance algorithm to avoid colliding into the path of athletes, improve the routing algorithm so it can effectively go through the entire map/arena, and automatic wireless charging so the unmanned robot can head to the wireless charging station for automatic recharging.

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inno show

Designing solutions for construction workers against global warming @ 8th Inno Show

We are a group of passionate undergraduates interested in designing a cooling accessory
that is tailor-made for the construction site. We hope to promote a better working
lifestyle for the 580,000 construction workers in HK under global warming, as well as
address awareness about outdoor labour safety.
This project combats global warming with ergonomics studies, aerodynamics and
electronics engineering. We also plan to integrate the accessory with thermal sensors and
IoT systems.

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Smart PV Panel Cleaning Robot

Solar farms require flat and open spaces, however, Hong Kong is a relatively mountainous region. With Hong Kong’s geographical structure, it is not feasible for Hong Kong to develop hugely in solar farms. Nevertheless, we can expect a rise in the use of solar PV panels on village house rooftops and building rooftops by individuals for having partially self -sufficient energy systems to reduce electricity charges. Therefore, we have a great business opportunity here. Supporting the maintenance of solar PV panels with a cleaning robot is a meaningful idea at the right time. Moreover, doing manual cleaning for solar PV panels on rooftops is a slow and risky process. People’s safety is a major concern as working from heights and in different weather conditions can hinder people’s safety when cleaning the solar panels. Moreover, cleaning done by people is hard and slow process. With a cleaning robot, the cleaning work becomes simple and a fast process.
With a great number of policies and measures being implemented to encourage the use of renewable energy, it is a time where we could expect more installations of solar PV systems. This would be a fantastic opportunity for our team to make a solar PV panel cleaner to enhance the maintenance of the solar PV panels. With our product, it brings convenience to 6 people having solar PV systems on their home’s rooftops or buildings. This could further encourage people to opt for renewable energy from solar PV panels.

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Machine Learning in Archaeology

Digitization of archaeology is in great demand. Since 2009, an HKU archaeological team of researchers and students led by Dr. Cobb has been investigating the area around Vedi, Armenia, aiming at understanding human life and mobility in the ancient landscapes of the Near East. A large volume of sherds was excavated and documented with photography. Inspired by the recent advancement in computer vision and machine learning, this project attempts to explore various deep learning models to classify and compare those sherds unearthed. It is hoped that insights gained from the project can help archaeologists of manage the massive quantity of ancient artifacts in the future.

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StoryGPT

StoryGPT is a therapeutic storytelling tool with Artificial Intelligence (AI) and Cognitive Bias Modification – Interpretation (CBM-I) to help the users to improve their mental illness. In the beginning, users are required to input their concerns into the tool. StoryGPT will provide relevant information for the users to understand his/her current mental health status. For example, if an undergraduate commits suicide due to a relationship, StoryGPT will assess whether the users will have a high probability to diagnose with depression or bipolar.

We anticipate that StoryGPT could provide a confidential and safe platform for users to analyse several sufferings. Simultaneously, we would like to provide positive life directions to users with AI and CBM-I therapy.

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